Dotadiktus Consecutive Kills

Consecutive kills

When one player kills a number of players without dying they get a 'bounty' on their head. The more players killed before dying the higher that bounty gets. Players are alerted in the game via sound. When someone finally kills that player they receive the bounty gold in addition to the regular 100 gold for killing a hero.


Kills Sound Bounty
 3 Killing Spree 50
4 Dominating 100
5 Mega-Kill 150
6 Unstoppable 200
7Wicked Sick 250
8 M-m-m-m....Monster Kill 300
9  Godlike 350
10+ Beyond Godlike/Holy Shit (somebody stop/kill him!) 400
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Dota-Allstars Country abbreviations

Country abbreviationsPlayers will talk about where a players is from via their country abbreviation (and in particular a program known as 'banlist' uses this terminology).


Abreviation Country
SG/SING Singapore
MY/MSIA Malaysia
BR/BRA     Brazil
PH/PINOY Philippines
AU Australia
CAL California,USA
TW Taiwan
HK     Hong Kong
CA     Canada
EU Europe
SK/SVK Slovak
CZ     Czech
EE     Estonia
NZ New Zealand
BR Bulgaria




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Dota Teminologies / GG Online Chatting

Dota Teminologies / GG Online Chatting

TermDescription
afk away from keyboard
bbbye bye
bbl be back later
brb be right back
bs backstab (an ambush)
buff make something better (an ability, stats, items etc)
dw dont worry
gj good job
gl hf good luck, have fun
gwgood work
imba imbalanced
lol laughing out loud
nerf make something worse (an ability, stats, items etc)
nm nvm = never mind
ppl people
b back = retreat
bkb black king bar
dd doubledamage
dmg damage
dota defense of the ancients(ofcourse !!)
eos eye of skadi
fend defend
gg good game
ks killsteal (are you?)
mkb monkey king bar
pub public = public game
rax barracks, if yours is destroyed the opposing team's creeps gets a
regen regeneration
rm remake
ror ring of regenation
ulti a hero's ultimate spell
ilu     illusion
roh ring of health
rapier /divine divine rapier ( weapon that adds 250 damage )
bd backdoor
push concentrating on towers
Feeder An ally who repeatedly dies to enemy granting opponents gold and experience points making them stronger as a result
gank ganging
Leech standing safe distance from attacks and gaining exp without combat
Nuke Magical / "Physical" spells / ability that require casting which is used to hurt a enemy hero
owning Killing enemy heros repeatedly.
buriza buriza-do-kyanon
sheep / tupa ick = guinsoo's scythe's of vase
aga aghanim's sceptor
de demon edge
linken     Linken's sphere
hot heart of tarrasque
sny sange and yasha
euls eul's sceptor of divinity
leave a comment if you have some more suggestion xD imba D Tweet This

Dota-Allstar Hero Experience Chart

Experience needed to level
Experience table
Lvl Total Exp Exp TNL
10200
2200300
3 500400
4 900500
5 1400600
6 2000 700
7 2700800
8 3500900
9 44001000
10 54001100
1165001200
12 77001300
13 90001400
14  104001500
15 119001600
16 13500 1700
17 152001800
18 170001900
19 189002000
20 209002100
21 230002200
22 252002300
23 275002400
24 299002500
25 324002600

Legend:

Lvl Current Level
Total Total experience needed to reach level
Exp TNL Experience to next level from current
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Dota-Allstars Juking Guide

After the recent nerf of the Kellen Dagger of Escape , one thing for sure. There's no longer such easy mechanism to escape from ganking. We must now depends on our brain and our skills. And basically, there is two skills to avoid death from ganking. That is Juking and Warding.

This post will focused on how to Juking and show some spot for juking. I will cover warding on the another post. Ok, let's get the idea. Maybe some of you still wondering, what Juking is. Generally, Juking is a way to fool and trick your enemies when they are chasing you. Successfull jukes will make the enemies to hit their spell in the wrong place, lose a step when chasing you or even lost their sight on you.

The most important thing on juking is to make the enemies move into the wrong direction. When the enemies got tricked, you can quickly use a Town Portal or escaping to other direction. There's several way to do that. The most easiest way but yet not too effectice against pro player is sudden change of direction. By suddenly move to different way will make the enemies lose a step. But a pro player is rarely got tricked by this one.

Another way is by using some hiding path to make the enemies lose their sight for while. This is very usefull and used in many high level games. To effectively use this trick, there is some common juking path you must know. Below is several place that used really often for juking the enemies.

This one is in the middle of Scourge tower. Use it to hide or even escaping from chaser hero like Dark Stalker when they come to your tower.



Above is in the top tower of the Scourge.



This one is on the near top tower of the Scourge. Use this to juking around when the enemies chase you.



This one is in the bottom tower of the Sentinel. Very usefull to escaping from the death :D




You can also use this to fleeing from chaser.




This is placed on the middle Sentinel tower. Very usefull for juking or even for Pudge hiding place before hooking.




The last picture, can you guess where it is? Yes, this is on the left side of Sentinel tower.
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